These include the Black Market Nuke, Crate Drop, Defector and Terror Cell.
#COMMAND CONQUER GENERALS ZERO HOUR MOD UNUSED CONTENT CODE#
* The code contains references to special powers that are not used in the final game. * There are unique sounds for the stealth fighter attacking airborne units, even though the Stealth Fighter cannot attack air units in the final game. * The textures for the removed SDI Uplink superweapon missile are still there. This cameo cannot be seen in the final game. * The GLA cameo files contain a cameo showing demolitions. Both are not available in the final game, but the cave can be easily re-added. * The Civilian cameo files contain cameos for the cave and radio station.
![command conquer generals zero hour mod unused content command conquer generals zero hour mod unused content](https://media.moddb.com/images/articles/1/246/245359/RebornGLATickTankRender.jpg)
The code and cameos are still there and can easily be re-enabled. * The Red Guard used to have a bayonet which it could use to stab enemies. * There is a large amount of commented out POW logic code and cameos throughout the INIs. The conscript itself was available in the alpha, but eventually turned into the Red Guard. * The conscript cameo is still in the game. In the final there's only one guard ground icon for all factions. * There are unique Guard ground icons for each faction. * The Hover Crusader cameo is still in the files, although the unit itself has been removed in the alpha. If this feature worked, you would've been able to build walls similar to classic Command & Conquer. * Wall cameos and code is still available in Generals, although it does not work any more because the LINEBUILD KindOf is broken (construction will stay at -1% indefinitely). * In-game, the small cameo of the USA War Factory shows the old Crusader Tank while the large cameo shows the new one. The tunnel network used to have no gun, but a gun was added during development and the cameo has never been updated. * In-game, the Tunnel Network cameo shows no gun. The model used to look like the cameo shows in the beta, but this has been changed and the cameo was never updated. The cameo shows a supply center with one passageway, while the model is a supply center with exits to all four directions.
![command conquer generals zero hour mod unused content command conquer generals zero hour mod unused content](https://megagames.com/sites/default/files/game-content-images/pccnccnqgndcdea_l2.jpg)
With all that being said, enjoy playing those maps.* in-game, the model and cameo of the Chinese Supply Center don't match. You should decide which good maps you want to play and put them in the map folder. Despite the numerous amount of maps, you probably don't have all the time to play all of them. It appears the limit amount of placing custom skirmish and mission maps into the map folder is at least one hundred. To add something about the map pack, please do not attempt to put all maps into the map folder, otherwise the program will slow down, unless if you have a fast PC. Zero Hour Maps: C:\Users\your user name\AppData\Roaming\Command and Conquer Generals Zero Hour Data\Mapsįor mission maps, all you have to do is to extract them into "My Documents" folder regardless of which OS you are using.Ĭredits to all the people of the CNC community who made those skirmish and mission maps especially the former EA Pacific dev team. Generals Maps: C:\Users\your user name\AppData\Roaming\Command and Conquer Generals Data\Maps
![command conquer generals zero hour mod unused content command conquer generals zero hour mod unused content](https://megagames.com/sites/default/files/game-content-images/release5.jpg)
Zero Hour Maps: C:\Documents and Settings\your user name\My Documents\Command and Conquer Generals Zero Hour Data\Maps Generals Maps: C:\Documents and Settings\your user name\My Documents\Command and Conquer Generals Data\Maps When you place those skirmish or mission maps, the location of putting them is as according to OS.
![command conquer generals zero hour mod unused content command conquer generals zero hour mod unused content](https://megagames.com/sites/default/files/styles/game-thumbnail/public/game-content-images/ccgenerals_zerohour_wietnamglory_mod_1.jpg)
I cannot guarantee that all maps will work regardless if there are missing files for those maps. 7z files can be opened either with WinRAR, 7-Zip or PowerArchiver. All files have been tested and are 100% virus free.ġ80 Generals/Zero Hour Mission Maps (including the lost Generals map "Black Sheep") Attach signature (signatures can be changed in profile)įor the first time ever, I have collected over 3000 maps at this point, but this is definitely the last time I am updating the huge map packs for Generals and Zero Hour.